
Once a simple village peasant, Jory found himself transformed in undeath into a powerful creature. Through the countless centuries unlived since then, he has honed his skills in combat and magic, and amassed great wealth and many possessions.
| Species | Background | Gods |
|---|---|---|
| Vampire or Poltergeist | Gladiator, Brigand, or Earth Elementalist | Any |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orcish Mines, the Vaults or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
NOTE: Except for Beogh, Ignis, Jiyva and Lugonu, an altar for the other gods will ALWAYS show up by D:10.
Don't use a shield. Amulets of reflection are fine.
Have at least 10 base Strength and 14 base intelligence.
Find the entrance to the Tomb.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Small mistakes in following conducts will usually be forgiven.
Descend to vaults 5 and as your first action, read at least one scroll of torment.
Get the figurine of a ziggurat from the Tomb, and win the game. You can use it any time after collecting it (but do not have to).
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.
